![]() Needless to say, the Mamba is unsuitable for Exploration, especially due to its limited internal compartments. As a result, when optimised for combat the Mamba can struggle to jump to nearby systems, making travel across even small distances a somewhat frustrating experience. Furthermore, even if all possible measures are taken to conserve weight, the Mamba has a maximum jump range of 20.53 ly, the second lowest maximum jump range before Engineering of all available ships. Featuring a maximum cargo capacity of 64t, which is on the lower side of the spectrum for medium ships, the Mamba is not an ideal choice for a dedicated Trading, Mining, or Piracy vessel. Like the FDL, the Mamba is suited to Bounty Hunting and little else as all of the former's drawbacks are only exacerbated here. The Mamba also has a low heat threshold for its size, but compensates for this weakness with a higher heat dissipation rate. This comes at a sizeable cost to its turning radius and impacts its ability to maneuver in close quarters, but in compensation, its acceleration is better balanced with its turning rates, making it easier to avoid "getting caught in irons", which means accidentally coming to a halt and briefly being a stationary target this is a chronic problem for pilots of the Fer-de-Lance. As a redesigned racing ship the Mamba boasts incredible speed, surpassing most other ships and letting it easily hunt down targets, escape from ambushes, or gain distance for long-range tactics. This arsenal places it in a narrow niche above the Fer-de-Lance and below the Federal Gunship in terms of raw damage potential for a medium ship. In addition to its single huge hardpoint, the Mamba also possesses two large hardpoints and two small hardpoints. In Combat, the Mamba is the second medium ship after the Fer-de-Lance to be capable of mounting Class 4 weaponry, and the third ship overall after the Fer-de-Lance and Beluga Liner to feature six utility slots. As both ships have somewhat similar costs and capabilities, deciding which one to purchase over the other comes down to personal preferences. The Mamba's design draws inspiration from Zorgon Peterson's famed Fer-de-Lance and places an emphasis on bringing heavy firepower and speed to engagements. Whether you're leaving competitors in the dust or running rings around those pesky Thargoids, think Mamba!" Based on a racing prototype, it's the fastest commercially available starship, and it sports enough hardpoints for a range of devastating weaponry. In a press release announcing the ship's debut, Zorgon Peterson declared, "If it's speed and firepower you want, the Mamba is for you. The Mamba's key distinguishing characteristic is its increased speed potential over the Fer-de-Lance, reflecting its heritage as a racing ship. ![]() It directly competes with Zorgon Peterson's other premium combat vessel, the Fer-de-Lance, featuring a similar array of advantages and drawbacks at a similar price point. The Mamba is a ship manufactured by Zorgon Peterson. Comparisons to the Fer-de-Lance, also produced by Zorgon Peterson, will be inevitable, but the Mamba is in fact faster in a straight line, while being slightly less maneuverable. This emphasis on firepower and speed means the ship can hit hard and fast, vanishing before the target has a chance to react. It can also deliver a lot of punishment, boasting one huge and two large hardpoints. These public outposts also help you acquire and upgrade weapons and gear to perfect your playing style.Įxperience intense first-person combat, kit out your character with an array of weapons and gear, and coordinate with teammates to master a multi-layered, deep, tactical environment where Commanders, SRVs and Starships converge.1× Class 1 Compartment 2× Class 2 Compartments 1× Class 3 Compartment 1× Class 4 Compartment 1× Class 5 Compartmentīased on an unreleased racing prototype, the Mamba is one of the fastest ships in production. Form alliances, procure services, and even find expert support in highly coveted Engineers. Social hubs spread throughout the galaxy give Commanders the ideal place to plan their next move. Diverse settings, objectives, and NPCs offer endless mission variety and a near infinite amount of content to enjoy. Take on a wide variety of contracts and play your way, from diplomacy and commerce to lethal stealth and all-out combat. Touch down on breathtaking planets powered by stunning new tech, soak in suns rising over unforgettable vistas, discover outposts and settlements, and explore with unrestricted freedom. Be the first to step out onto countless unique planets as you discover land untouched since time began. Elite Dangerous: Odyssey invites you to become a true pioneer. Explore distant worlds on foot and expand the frontier of known space. Disembark, Commander, and leave your mark on the galaxy in Elite Dangerous: Odyssey.
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